Visions Of Mana Review – Limited Tunnel Vision

Equipment

The Mana series has a long and admittedly inconsistent history. There have been ups and downs, but games like Trials of Mana hold a special place in my heart. Decades on from that game’s original release and a few years from its remake, the Mana series has another swing at a full-fledged title with Visions of Mana. As the first original mainline game since 2006’s Dawn of Mana, does Visions still have the juice for something revelatory? Unfortunately, no. Visions of Mana is not a worthy successor to the series’ best nor worth the time it takes to excavate its few virtues to find that out.

Like many of the games in the Mana series, Visions takes place in a new world with similar touchstones to previous titles: There is a Mana tree, monster-like elementals governing the natural forces of the world, animal demi-humans, and the like. In Visions’ world, however, these forces are constantly waning and require the sacrifice of seven souls every four years to the Mana tree. It is considered an honor to be chosen to die for the Mana tree and the vast majority of characters treat it as such, including the entire main cast, who make a point to never think too hard about it.

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